// room script file


function room_LeaveBottom()
{
	player.ChangeRoom(room_BattleKotsopolous.RoomNum);
}

function oBelt_Interact()
{
	oObject_Interact(oBelt, iBelt,  "I found the belt");
}

function oBelt_Look()
{
	Display("A belt made unusable by John Renegade's hugeness.");
}

function oCheese_Interact()
{
	oObject_Interact(oCheese,  iCheese,  "I found a stinky wheel of cheese");
}

function oCheese_Look()
{
	Display("It looks like a hunk of cheese shaped like a wheel.");
}
